Stage and presentation
How a scene looks and sounds: marks, cameras, stage directions, and the theme the player sees.
Every scene in Narratomi plays on the same virtual stage: a shallow line of five named positions, shot by four camera presets. You do not move a camera or type coordinates. You say who stands where and which shot the scene opens on, then change the picture mid-scene with stage direction beats: walk someone in, turn them, hand them a prop, dim the lights, start the rain.
Five pages, in the order most authors need them.
The virtual stage
Why marks and presets exist instead of a 3D placement tool, and what the five marks actually are.
Staging a scene
Fill in the staging header: environment, placements, camera, push-in, enter, ambient.
Stage directions
Every direction an author can give, with its parameters and its blocking behavior.
Props
Objects on a mark or in a hand, the clickable prop pick, and the inspect viewer.
Themes
Pick the chrome preset your dialogue box, choices, and HUD wear in the published bundle.
Two related pages live elsewhere: cast members and their avatars are in Cast members, and the sets, clips, tracks, and videos you point at are in Assets.