The walkthrough
What the in-app playable tutorial teaches, how it is structured, and where to start it.
The studio ships a tutorial that is itself a Narratomi game. It lives at
/play/tour on the studio, and you reach it from the editor's help menu (the
question mark in the top bar) under Play the walkthrough. Mira, a cast member standing on a real 3D stage,
narrates. The screenshots she shows are cutaway beats. The quiz she gives you is
a choice beat. Nothing in it is a video.
How it is built
The tour opens on a hub: a grid of chapter cards, which is a choice beat using card art. Pick any card, play that chapter, and you return to the hub when it ends. Ten chapters cover, in order:
- What Narratomi is
- Around the editor
- Your first scene
- Script and beats
- Branching and flow
- Characters and casting
- Staging and cutscenes
- Variables, HUD, and state
- The co-writer
- Publishing and sharing
An eleventh card, Roll the credits, sits locked at the bottom of the hub. It stays visible while locked (grayed out rather than hidden) because that is a lesson too: a choice option can carry a condition, and you choose whether a locked option hides or just disables. Finishing all ten chapters flips ten flags and unlocks it.
A Progress panel on the HUD lists the chapters you have finished. It is a HUD panel bound to a list variable, gaining a row each time a chapter ends, and the narrator says so as it happens.
Why play it instead of reading this site
Because every concept demonstrates itself while it is being explained. The chapter about choices ends in a real choice. The section on screen effects fires a real shake. The check-beat lesson rolls actual dice and sends you down the branch you rolled, win or lose. Chapter 1 plays a video clip as a Hold and then tells you that the reason you could not click past it is the mechanic it just named.
Chapter 3 is a build-along rather than a demo. It walks you through creating a
blank project, adding a scene called Opening, typing a line, pressing
/ for a choice beat, drawing an edge in the flow view, and playing the
result. If you follow along in a second tab you finish the chapter with a real
project.
How long it takes
A chapter is a few minutes. You do not have to do them in order or in one sitting: the hub is the menu, and every chapter routes back to it. Skipping straight to the topic you need is a legitimate way to use it. You only need all ten if you want the credits.
Pair the tour with a copied template. Play a chapter, then open the Curtain or the sample story and find the thing you just watched, already authored.