Narratomidocs
Writing

Writing

The script editor and every beat type you can put in a scene.

A scene is a script, and a script is a list of beats. Each beat is one typed step: a line of dialogue, a change to the stage, a write to a variable, a pause, a branch, a question for the reader to type an answer to, a roll of the dice. The player runs them top to bottom until the scene runs out, then follows an edge to the next one.

There are seven beat kinds you can insert, and one more (call) that exists only for stories authored before its catalog was emptied. Everything else in Narratomi (the flow view, conditions, staging, the co-writer) exists to feed these beats or to route between them.

The editor

The beats

Where beats sit

A beat belongs to one scene, and a scene belongs to one chapter. Scenes are joined by edges in the flow view, which is where the branching actually lives: a choice option or a check does not name a scene, it names an edge. See Chapters and scenes and the flow view.

Two beat kinds can also appear nested: a choice option with an inline route holds a small body of line, stage, set, wait and input beats that plays and then rejoins the scene. Choices cannot nest inside choices.

The studio ships a playable walkthrough that teaches the beat family from inside a game, complete with a working check and a locked option. If you want the tour before the dictionary, start at the walkthrough.

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